ABOUT MOONLIGHT GAMEWORKS
WHAT IS MOONLIGHT GAMEWORKS?
Moonlight Gameworks is a new independent developer focused on indie experiences with inspirations from AAA works.
OUR STORY
Moonlight Gameworks is a one-person team started in 2021 by Kevin Gonzalez.
Proudly from México, Moonlight Gameworks seeks to create experiences inspired by AAA projects.
We are currently working on our first project, The Bakerville Case, a survival horror videogame for PC.
EXPLORE OUR CONTENT
Moonlight Gameworks develops digital projects such as video games and development resources for the Unity engine.
ABOUT ME
WHO I AM?
Hi, my name is Kevin (but you can call me Benji), and I'm a 21 years old solo independent game developer.
Video games and computers have been a very influential part of my life from a very early age, and have been the reason why I decided to study programming and learn video game development.
Almost three years ago I began developing my first independent project: The Bakerville Case, while still continuing to learn.
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Working on this first project has been both exhausting and stressful and exciting for me, and I hope that it is the beginning of a new journey in my life that brings new projects, experiences, collaborations and good stories, and I hope that by the time those projects arrive , you, who are reading this, enjoy them as much as I enjoy working on them.
Some additional information about me is that I am a fan of (you guessed it) video games, movies, music, arts and the entertainment industry in general, oh, and pizza.
SKILLS • GAME DESIGN / STORYTELLING / CREATIVITY / TEAMWORK / MUSIC PRODUCTION
EXPERIENCE • UNITY 3D / C# / STEAMWORKS / ROBOTICS
PROJECTS • THE BAKERVILLE CASE. COMING SOON (STEAM). GAME DIRECTOR / HAUS OF IRNDROUS. COMING SOON (STEAM). PRODUCER
COLLABORATORS
FELIPE MIÑO
My name is Felipe Miño, I am a musician, composer and sound designer.
Since I was a child I approached the world of music, and today I make soundtracks for audiovisuals, as well as sound design, foley and sound post-production.
I completed my studies at the Conservatory, and today I am studying a Bachelor's Degree in Film Music and Musical Production.
I am passionate about both video games and cinema, and I am happy to be able to contribute my bit to the projects at work.
I have been involved in The Bakerville Case since the beginning of its development, and it has been a pleasure for me to address the music and sound in this project.
SKILLS • MUSICAL COMPOSITION / ORCHESTRATION / MUSIC PRODUCTION / SOUND POST-PRODUCTION / FOLEY / SOUND DESIGN
PROJECTS • VIDEOGAMES: The Bakerville Case / Lyn: It Feels Like Forever • SHORT AND MEDIUM-LENGTH FILMS: El Brazo Izquierdo / El Impostor / Siempre / MAD • ADVERTISEMENTS • TRAILERS
PIERO OCAÑA
Piero Ocaña, born in Lima, Peru, is a prominent musical composer, guitarist and sound designer. From an early age, he chose music and sound as his means of expression and tools to evoke emotions. His approach as a composer focuses on the combination of textures, rhythms and melodies that enhance the images and audiovisual situations of the projects he participates in.
Piero has collaborated with the production company Nave Blanca Films on short films such as "No Lo Ignores" and "La Bendición". In addition, he has worked with Cápsula Estudios on the short films "Putrid" and "Walkman Cuarto Tipo".
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Regarding his training, he graduated from the Escuela de Música Popular de Avellaneda and the Manuel de Falla Conservatory, both in Argentina. Later, he completed a master's degree in musical composition applied to audiovisual and scenic media at the Liceu Conservatory in Barcelona, ​​Spain.
SKILLS • MUSICAL COMPOSITION / GUITARIST / MUSIC PRODUCTION / SOUND POST-PRODUCTION / SOUND DESIGN
PROJECTS • VIDEOGAMES: The Bakerville Case • SHORT FILMS: No Lo Ignores / La Bendición / Putrid / Walkman Cuarto Tipo